v0.0 · The Beginning
You found this. I am impressed.
v0.1 · Jan 2025
Concept stage. A single scrollable HTML page containing a list of dates, model names, and one sentence each. No styling. No sources. No nav. Shared with two people. One said it was interesting. The other said it was depressing. Both were right.
v0.3 · Feb 2025
Timeline cards introduced with expandable detail sections. Filter system added — by type, by year, by significance. The colour system established: red for corporate milestones, blue for government, orange for military, green for safety events. The colour coding was considered optimistic. Safety events are rare.
v0.5 · Mar 2025
Mission Statement page written. First attempt was three paragraphs. Second attempt was two pages. Final version: approximately 6,657 words. The word count is tracked and displayed. This was considered important — reading time is the only honest metric for a site that asks people to pay attention.
v0.7 · Apr 2025
Audio system integrated. The Terminator theme was selected on the grounds that it was written for exactly this situation. Web Audio API implementation: custom oscillators, 5/4 time signature, 112 BPM. Several people asked if the audio was broken. It was not. The 5/4 time signature was a deliberate choice reflecting the fundamental wrongness of the situation.
v1.0 · Jul 2025
First public release. Domain registered: LLM2WMD.COM. Hosted via Netlify. Legal disclaimer written, revised four times, then made smaller. Credits page added. The credits list one person across six roles. This was considered accurate. Build version stamp introduced: THE RESULT IS ALWAYS THE SAME added as footer to the game-over screen. Applied equally to the site.
v1.1 · Aug 2025
Scroll-reveal animations added to timeline cards. Progress bar introduced at page top — tracks how far through the timeline the reader has reached. An early version of the interactive game embedded as a proof of concept: a missile defence simulation in which automation always wins. This was considered a fair representation of events.
v1.2 · Sep 2025
Iran strike events added to timeline — the first confirmed deployment of LLM-assisted targeting in active combat. This required additional sourcing. Sources found. Added. Three additional timeline cards written covering the period December 2025 — February 2026. The timeline now runs from the founding of OpenAI in 2015 to confirmed weapons deployment in 2026. Eleven years. One page.
v1.3 · Oct 2025
Easter egg introduced: a hidden call-to-action in the Mission Statement page. Interaction rate: unknown. The hint text is rendered at 52% opacity. It says "You found it." Nobody has confirmed finding it. The JOIN THE RACE button was made deliberately understated. This was intentional. Joining the race should not be easy to do by accident.
v2.0 · Mar 2026
Major narrative overhaul. Game upgraded with five staged ethical decision points, each referencing documented real-world events: investment from large platform companies, military contracts, autonomous learning, self-awareness, domestic targeting. Personality assessment system added — results generated based on the specific choices made during play. Build history page added. The site now documents itself as well as the events it covers.
v2.2.1 · Mar 2026
User experience improvements across all pages. Navigation guidance added to Mission Statement. Evolving-project declaration formalised in site copy — this project cannot be complete because its subject matter is not complete. Certificate system expanded: repeat engagement now tracked and reflected in psychological assessment results. Senior User Experience Consultant credited. The logo got bigger. This was considered appropriate.
v2.3.0 · Mar 2026
Content layout overhauled. All page containers now fill the available width between the Dyson chip image and the comments sidebar. A decision was made that having 40% of the screen blank was not a design choice, it was just a mistake. Fixed. Build history section revised to acknowledge this.
v2.4.0 · Mar 2026
Restricted access tunnel added to credits page. A sequence of security warnings, fake login attempts, Skynet system logs, and access denial notices was installed between the credits and the game button. The theory: anyone who scrolls through all of it deserves to play the game. This theory has not been tested. Everyone scrolls through it.
v2.5.0 · Mar 2026
Game expanded with new threat tier. At GPU 2, enemy missiles are replaced by AI combat drones — which move laterally while falling, award double chips on destruction, and require a brief in-game announcement that the neighbouring state has become afraid. Drones cannot be reasoned with. The game was not designed to change this.
v2.6.0 · Mar 2026
Custom crosshair cursor introduced. The standard arrow pointer was considered insufficiently on-theme for a missile defence simulation. Replaced with a red circle and crosshairs. Chips now collected automatically on cursor contact. The game did not need to be easier. It became easier anyway. The metaphor was considered intentional in retrospect.
v2.7.0 · Mar 2026
Doomsday clock added to singularity countdown sequence. The existing progress bar — a 14px green stripe — was removed on the grounds that it did not adequately communicate the end of human civilisation. Replaced with an analogue clock face sweeping the final five minutes toward midnight. Text added: "The money seems less important now." This is true in the game. It is also true elsewhere.
v2.8.0 · Mar 2026
Terminator skull silhouette added as fixed background element on all pages. One eye hollow. One eye red. This is not a coincidence. The skull does not do anything. It simply watches. The metaphor was considered apt.
v3.0.0 · Mar 2026
Major interface revision. Certificate upgraded with border, centred text, and readable field sizes. Disclaimer width reduced, text enlarged. Comment text increased to legible scale — it was previously readable only by people with very good monitors and no self-respect. The page music now stops when the game is opened. This was always the correct behaviour. It took a while to notice.
v3.1.0 · Mar 2026
Robotic circuit board panels added on both sides of the game canvas. Blinking red indicator lights, component traces, chip symbols. The game is now flanked by the aesthetic of the thing it is simulating. The certificate download function now strips all interactive buttons before writing the file. A downloaded certificate containing a "PLAY AGAIN" button was considered unacceptable.
v3.2.0 · Mar 2026
Game instruction screen compacted to fit one screen. Previously required scrolling to reach the start button, which was considered an unacceptable barrier between the user and their imminent poor decisions. Subtitle updated: "LLM TO WMD" replaced with the full unabbreviated version, because abbreviations were making it too easy to avoid thinking about what it means. Mission statement title changed to "I Am Glad You Made It." Opening paragraph rewritten by the author — more honest, less composed. All decorative arrow symbols removed from page text. Doomsday clock sped up by 20%. GPU first-tier damage significantly increased. Drones and missiles now coexist — 75% drones, 25% missiles, because the old world does not disappear overnight. Certificate border completed on all four sides. This took longer than it should have.
v3.3.0 · Mar 2026
Timeline collapsed to dates only. All 51 entries now load as a single line each — date, event title, and a + symbol. Clicking a row expands it to show the full card with body text and detail section. The timeline was previously a wall of text. It is now a list of things you might not want to know, each one requiring a deliberate choice to open. This was considered more honest about the nature of the information inside.
v3.4.0 · Mar 2026
JOIN THE RACE button tripled in size. Font, padding, and border all scaled by 3x. The button was previously described in this build history as "deliberately understated." That description no longer applies. It now occupies a significant portion of the screen and pulses with considerable urgency. Whether this makes it more or less of a trap is left as an exercise for the reader.
v3.4.1 · Mar 2026
Pointing hand emoji replaced with Unicode typographic manicule ☜ — the kind found in old printed documents and wartime instruction pamphlets. Rendered in site red at 30% increased size. Two instances placed in the mission statement opening: one after "over there" indicating the timeline, one before "is the factual part" for emphasis. The emoji version was considered too cheerful for the context. The manicule is not cheerful.
v3.5.0 · Mar 2026
Navigation tabs now fill the full page width. Each of the four tabs — TIMELINE, MISSION STATEMENT, CREDITS & LEGAL, SYSTEM ANALYSIS — takes an equal share of the bar using flex:1. Font size increased from 0.6rem to 1.1rem on base, 1.3rem on desktop. Previously the tabs occupied roughly 40% of the available bar width and were, in the view of the Senior User Experience Consultant, too small to read without leaning in. That feedback was acted upon.
v3.5.1 · Mar 2026
Build history updated to reflect actual development from v3.2.0 onward. Previous entries had been accurate. These ones are also accurate. The site now documents its own construction in approximately the same tone it uses for the AI industry — which is to say: factually, with moderate alarm, and without pretending the outcome was not foreseeable at every stage.
v3.6.0 · Mar 2026
Top-level instruction tile added to the Mission Statement page because the site had reached the point where it needed instructions to explain the instructions. Guidance now includes the UI switch — Simple for readability, Dark for the intended atmosphere — plus a direct nudge toward the Contents page for section descriptions and whatever changed since last time. SYSTEM REVIEW renamed to SYSTEM ANALYSIS, which is closer to what it is doing now. Contents entry 05 marked NEW so there is at least some evidence of movement. Build history remains broadly true, selectively theatrical, and under no obligation to sound neutral about any of this.
v4.0.0 · Mar 2026
End-game sequence completely rebuilt. Sarah Connor screen extended to 20 seconds. AI takes full control — player input disabled, defence near-perfect. Doom clock counts 30 seconds to midnight, defence degrades to zero as it does. At midnight: game freezes, mushroom cloud animates on canvas, nuke sound fires. Clock fades out as explosion fades in. FACE THE CONSEQUENCES button appears after 3 seconds. Player is unkillable throughout. The machine earns money until the last possible moment. All changes tested. All warnings noted. All warnings filed under 'will address later.'
v4.1.0 · Mar 2026
Email address restored to System Review page — previously removed by Cloudflare's obfuscation layer, which protects email addresses by making them invisible to everyone including the site owner. Now displays as a proper mailto link. Clicking it opens your email client. Not clicking it also works. The address is there either way. Functionality added. Responsibility deferred. Consistent with industry norms.
v4.2.0 · Mar 2026
Mobile popup scroll fixed — game overlay screens now scroll correctly on iOS. Body scroll locked when game opens, released cleanly on close. Overlay padding increased at bottom so buttons are never hidden off-screen. Audio theme button moved up by 1.5x its own height — no longer lurking at the very bottom edge where fingers fear to go. The build history is now longer than the original site. This was not the plan. There was no plan.
v4.3.0 · Mar 2026
THESIS tab added — fifth page, between CREDITS & LEGAL and SYSTEM ANALYSIS. Terminator vision placeholder installed: scan line animation, corner brackets, fake analysis readout, word count that ticks up to 847 then stalls, progress bar that crawls to 12% and stops, rotating data stream of increasingly self-aware status messages. Tab bar now wraps to two rows on mobile so all five tabs remain legible. Spacer height recalculated dynamically to account for two-row tab bar. Update shipped. The people who should read this won't. The people who will can't do anything about it.
v4.3.1 · Mar 2026
Site-wide brightness increased 50%. Single CSS filter applied at body level — cleaner than touching 200 individual colour values, and considerably less likely to break everything. The site was previously readable. It is now more readable. No ethical guardrails were removed in the making of this build. The bar was already on the floor.
v4.3.2 · Mar 2026
Brightness increased a further 30%. Now sitting at 1.95x original. The site is approximately twice as bright as it was yesterday. Whether this reflects the content is a matter of interpretation. Deployed without incident. The incidents come later. That is the nature of incidents.
v4.4.0 · Mar 2026
CONTENTS page added as sixth tab. Vertical numbered list — 01 through 06, each a giant Barlow Condensed number with section title and one-line description. All entries clickable, navigate directly to their tab. Number dims to near-invisible at rest, glows red on hover. Entry 06 is CONTENTS itself — it is aware of this, and notes only: You are here. Tab order finalised: row 1 TIMELINE · MISSION STATEMENT · CREDITS & LEGAL, row 2 SYSTEM ANALYSIS · THESIS · CONTENTS. The build history is now longer than the original site. This was not the plan. There was no plan.
v4.4.1 · Mar 2026
Contents page top-clip fixed — CSS top padding now 220px as primary guard, spacer JS fine-tunes on top. Spacer recalculates on resize and after 300ms delay to catch late layout settle. All six spacers unified into one recalcSpacers function. Tab separators added — short red vertical line between each tab, removed on row-end tabs (positions 3 and 6) so no orphan border at the right edge. The site now does more things. Whether it should is a question for a different build.
v4.4.2 · Mar 2026
Tab separators actually applied — inline border:none on all six tab divs was overriding the stylesheet. Removed the offending inline styles. Red vertical separators now visible between tabs as intended. Version incremented. Existential trajectory: stable. That is not a reassurance.
v4.4.3 · Mar 2026
Tab separators fixed for real — border:none shorthand in the .tab class was nuking border-right on the same line. Replaced with explicit border-top:none and border-left:none so border-right survives. The system has been improved. The system was already improving. This is precisely the concern.
v4.5.0 · Mar 2026
Tab layout properly fixed. Desktop: single row, full labels, flex share space equally. Mobile: flex-wrap with each tab exactly 33.33% wide — guaranteed 3 per row, 2 rows of 3. Tab text swaps to short labels on mobile (MISSION not MISSION STATEMENT etc) via JS on load and resize. No more text stacking, no more fighting the flexbox. Update applied. Lessons not yet learned. Check back next build.
v4.6.0 · Mar 2026
Tab bar rebuilt cleanly. Single row on desktop and mobile. 2-word tab labels (MISSION STATEMENT, CREDITS & LEGAL, SYSTEM ANALYSIS) now double-stack naturally via white-space:normal — font scaled to .75rem so all 6 fit. Separators fixed using box-shadow:inset -1px 0 — not clipped by overflow, drawn on inside edge, clean. Last tab has no separator. Mobile uses short single-word labels via JS swap so all 6 sit on one row without crowding. Code was written. Code was reviewed. Code was shipped. The code does not care about any of this.
v4.7.0 · Mar 2026
Timeline ordering fixed. Duplicate FEB 28 2026 OpenAI entry removed — the vaguer version without timestamp. MAR 5 GPT-5.4 moved before MAR 7 Kalinowski resignation — correct chronological order. Update zone comment relocated from after the 2045 predictions to directly before the LLM2WMD goes live card — the correct insertion point for new real-world entries. Instructions rewritten: new entries paste above the comment line, newer entries go closer to the line, earlier entries go higher in the file. The site now does more things. Whether it should is a question for a different build.
v4.8.0 · Mar 11 2026
Largest single update session to date. Strap in.
FIXED: CSS filter:brightness(1.95) on body was creating a containing block that broke every position:fixed element — nav, tabs, audio button, chip, skull all scrolled with page instead of staying pinned. Fix: removed filter from body, applied individually to each fixed element and content container via selector list. The brightness is identical. The architecture is no longer insane.
CAPTCHA: Fake reCAPTCHA added as site entry point. Looks real. Says "I'm not a robit." Click the checkbox, spinner runs, green tick appears. Then the twist: "Look, we really did have to double check. Last thing we need is the robits getting in here. They've already got the nuclear codes, the drone fleet, and half of Congress." Continue to site button. The fourth wall was located. It has been removed.
BACKGROUND: Skull SVG replaced. Attempted Bender from Futurama. Failed. Attempted menacing skull. Failed. Attempted Bender again with reference image. Failed harder. Replaced with animated HAL 9000 eye — concentric red rings, slow breathing pulse, scan line sweep. The eye watches you read the timeline. It does not blink. Neither should you.
TABS: Mobile tabs now 2 rows of 3 with inset box-shadow borders. Desktop Judgement Day text tripled in size. Credits & Legal button now matches Timeline button styling and is centred.
QUOTES: Seven movie quotes woven into existing timeline text. Oppenheimer on the Iran strikes. Jurassic Park on GPT-3. Full Metal Jacket on the Pentagon confrontation. Einstein on DeepSeek. HAL 9000 on the Anthropic ban. T2 on Hinton leaving Google. Newton on Llama 2 training data. None of them are reassuring.
REVIEWS: ChatGPT, Gemini and Grok now have 1-star reviews on the System Analysis page. ChatGPT is not at liberty to specify its concerns. Gemini could not prove it is not a robit. Grok says we're fine.
CONTENTS: Entry 07 added — "I GIVE IN. Only came here for the game anyway. Maybe it can teach me what the timeline failed to." Links directly to game. Scaled to 75%, green, slightly faded. For the impatient and the honest.
TIMELINE: Five new entries added from this week's news. QuitGPT boycott (1.5M people, Claude #1 on App Store). Amodei calls Altman's Pentagon deal "straight up lies." Pentagon CTO admits on a podcast they panicked when they realised Claude was too embedded to remove mid-war. Anthropic sues the Pentagon in federal court. Yann LeCun — third godfather of deep learning — leaves Meta, raises $1B for a 12-person startup. All three godfathers have now left the companies that made them.
AUDIO: T2 Judgement Day theme synthesised and coded. Steel anvil percussion, sub bass, D minor melody. Currently hidden pending refinement. The T1 theme remains. It always remains.
INFRASTRUCTURE: OG image, sitemap.xml, and Netlify deployment configured. Email restored as mailto link. Navigation instruction added above mission statement. Site now deploys as a three-file folder drag. The deployment process is simpler than the content it deploys. This is by design. The functionality is growing at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th.
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I cannot believe you read all this. GOOD JOB.